Klujam 8 Done!
So that’s it, the jam is over. It felt a bit weird to be basically finished after a day. Consequently I slack off for Saturday evening and only worked a few more hours on Sunday.
One thing I saw again was that starting out with game states (menu, game, etc.) may seem unnecessary but adding them later on is a PITA. There were a couple of things that I would have liked to do, for example I have a somewhat working particle system implementation that I just didn’t manage to get to my satisfaction in the half hour that I worked on it. Another missing feature is a single player mode against a computer enemy. That would be particularly useful on a phone where input for two players is a challenge.
All in all it was a pretty relaxed jam thanks to proper scoping.
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Whack-That-Toe
Tic-Tac-Toe meets Whack-A-Mole
More posts
- Post-Jam bugfixJun 01, 2021
- Klujam 8 - HalftimeMay 29, 2021
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