Klujam 8 - Halftime


Prototype Now here is something you don’t see every day. I actually managed to finish implementing the core mechanic of the game after roughly half the jam time is up.

The whole thing went surprisingly smooth and there were even small positive surprises in there. Did you know that love.mousepressed() handles both mouse and touch events? That means I had to do nothing at all to get touch input to work on my Linux phone. Also the game just works out of the box on my Linux phone. Well, there is one problem. The game doesn’t make sense on the phone as it is a I can’t differentiate between different people’s fingers, so the multiplayer is kind of out at the moment and it doesn’t make sense to play it solo. Not before I have implemented a computer opponent.

On a PC however it works just fine, you can play via numpad, extended WASD or mouse so far.

Now the only question is: what’s next?

Files

whack-that-toe.love (v 0.5 - halftime version) 13 kB
May 29, 2021

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