Testers wanted for Linux builds of games made with Löve


Fishy says Löve to Tux

Ahoi there fellow penguins!

Ever since I have used Löve it bothered me that Linux builds were more difficult to distribute than Windows or Mac builds. That situation may have changed now.

What could be done in the past was essentially to ship a plain .love file and hope that the users distribution had the appropriate Löve version installed, which was less than ideal. At some point a way to ship AppImages appeared which I could never get to work as it seems to depend on tooling only available on Ubuntu.

I recently noticed that a new way got documented and it's currently called "unstable", meaning that the Löve developers are not yet confident that it works everywhere. It is much simpler than AppImage and pretty similar to how Windows and OSX distribution works in that the game is shipped together with Löve and the most important dependencies. Since Löve is relatively small, less than 5 MB gzipped, shipping it is not a big deal.

Because this method is still pretty new I wanted to test it with this tiny game before making Linux builds for all my games.

This is where you can help!

It would be very nice of you if you could try the game and tell me whether it works. And especially if it doesn't work.

  1. Download the 64-bit or 32-bit version (most systems are 64-bit nowadays).
  2. Unpack the game, for example by running 'tar -xf space_devaders_linux_64-bit.tar.gz'.
  3. Run the game by executing 'love'  in the extracted folder, for example by running './space_devaders_linux_64-bit/love' or double-clicking on 'love'.
  4. At this point the game should start, [you should hear music and be able to control the devaders using the left and right arrow keys.
  5. Please report back to me here and tell me:
    1. Whether the game works.
    2. Which problems you ran into.
    3. Which Linux distribution and version you use.
    4. Suggestions for improvement.

Thank you very much for your help!

murks

P.S.: This is the method I used to package the game: https://love2d.org/wiki/Game_Distribution#Unstable_Method_For_Linux

Files

space_devaders_linux_64-bit.tar.gz 6 MB
Jan 31, 2020
space_devaders_linux_32-bit.tar.gz 6 MB
Jan 31, 2020

Get Space Devaders

Comments

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Tried the 64-bit version on Arch (kernel 5.4.15, Sway, Mesa 19.3.2) and it executes flawlessly.

Thanks for trying!
Sway, that's using Wayland, good to know it works there as well!

Nice project

Works flawlessly on Manjaro (64 bit, Kernel 5.4.15, KDE Plasma 5.17.5, NVidia Prop. 430.64).

Thanks for testing!

64-bit version runs well in Debian sid, KDE, Nvidia 440.44
Launched from terminal, plays smooth in a 800x600 window with music (no sound effects?)

I assume the only controls are left/right or A/D, plus R to restart. All worked as expected.

Thumbs up my man!

Thanks for your feedback!
Yes, no SFX, but if the music works so should SFX. It's a very simple game I hacked together during the three hours of trijam last summer, but as a test balloon it's sufficient.

On Debian Testing 64-bit it works with no issue. Very good initiative

Bravo !

Thanks a lot for your feedback!

I just tried the x64 version, works for me on Fedora 30 64-bit with no issues.

Thanks a lot for your feedback!