A downloadable game

Play basketball using your voice.
Is your voice versatile enough to play ball?

Making noises to put a ball in a basket is the dumbest thing I could possibly think of.
The fact he did it is kinda neat.

Bryan "Hates Freedom" Lunduke

This is an entry for the https://itch.io/jam/linux-game-jam-2018 made in less than 48 hours.

The game made #1 in the Originality category.
Thank you very much!


Videos:
Trailer
Stream by the organiser
Judges round table
Development Kickoff stream

Interview:
http://cheesetalks.net/linuxgamejam2018.php#participant-interviews


Thank you OffensivePolygon for coming up with the name!

Controls: [R] to Reset, [ESC] to quit

Made on Linux using entirely free software. Thanks to all the people who made:

  • Löve
  • Inspect.lua by Kikito
  • fft.lua by raidho36/rcoaxil
  • ZeroBrane Studio
  • Sfxr

License: WTFPL

Changelog:

  • Version 1.0 was the final version for the Game Jam.
  • Version 1 .1 is just a smaller download (removed unnecessary files, converted a sound file to vorbis.
  • Version 1.2 displays the score at the end of round and instructions on how to reset or quit.
StatusPrototype
Release date Apr 15, 2018
Authormurks
Made withLÖVE
Tags2D, Abstract, linux, LÖVE, Vector
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few seconds
InputsVoice control

Download

Download
Audible_Dribble-1.0.love 44 kB
Download
Audible_Dribble-1.1.love 13 kB
Download
Audible_Dribble-1.2.love 13 kB

Install instructions

You will need Löve 11.* to run this. Get it at https://love2d.org/ or from your repository.

Linux:
$ love Audible_Dribble-1.0.love
OSX and Windows:
Probably drag & drop the game onto the Löve icon or something, idk.
Caveats:
  • The game assumes the microphone is connected to the first audio device it detects and that it supports recording at 48 kHz, 16 bit mono. If that fails it just quits itself.
  • There are no controls for input sensitivity.
  • The audio range it reacts to is roughly 1200 Hz to 12000 Hz, which may be a bit much. Try hissing to hit the heights.
  • It's probably a prime example of how not to do audio processing.
  • It could use a large amount of tweaking.